Tuesday, May 3, 2011

The Factions of SMAC

One of the best things about SMAC was the divisions of the Factions. Earlier Civ games had little difference between factions. Even the recently releases Civ 5 had minor differences, a special unit type and something else. 


In SMAC each different faction is based around a charismatic leader. 




The game centers around around 7 Faction leaders (14 with the expansion.)  Im goign to go over the orginal 7 over the next few days.

The Peacekeepers: 


Faction Leader: 
Commisioner Pravin Lal

-1 Efficiency ( U.N. style bureaucracy )
Extra talent for every 4 citizens ( Attracts intellectual elite )
May exceed Hab Complex population requirements by 2
Receives double votes in elections for Planetary Governer and Supreme leader
May not use Police State politics


The Spartan Federation 

Faction Leader 
Colonel Corazon Santiago

+2 Morale ( Well armed survivalist movement )
+1 Police ( Highly disciplined followers )
-1 Industry ( Extravagant weapons are costly )
Prototype units do not cost extra minerals
May not use Wealth value in Social Engineering


Gaia's Stepdaughters



Faction Leader 
Lady Deirdre Skye


+1 Planet ( Environmental safeguards; can capture mind worms )
+2 Efficiency ( Experience with life systems & recycling )
-1 Moral ( Pacifist tendencies )
-1 Police ( Freedom loving )
+1 Nutrients in fungus squares
May not use Free Market economics



The University of Planet



Faction Leader 
Prokor Sartory Zakharov

+2 Research ( Brilliant research )
-2 Probe ( Academic networks vulnerable to infiltration )
Free network node at every base
One bonus tech at beginning of game
Extra drone for every 4 citizens ( Lack of ethics )
May not use Fundamentalist politics


The Human Hive



Faction Leader 
Chairman Sheng-Ji Yang

+1 Growth ( Rapid population growth )
+1 Industry ( Brutal serfdom )
-2 Economy ( Little political freedom )
Underground bunkers ( Free Perimeter Defense at each base )
May not use Democratic politics


The Lord's Believers



Faction Leader 
Sister Miriam Godwinson


+25% Bonus when attacking enemies, from the strength of convictions
+1 Probe ( Devout believers difficult to brainwash )
-2 Research ( Suspicious of secular science )
-1 Planet ( Believe Planet is their promised land )
Accumulates no research points until Mission Year 2110
May not use Knowledge value in Social Engineering

If you don't understand what all the bonuses mean, don't worry, you will soon.

Every day for the next week I'm going to go over each faction leader and explain how they play and what they believe in.



6 comments:

  1. Cool! Not sure about bonuses though...

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  2. Neat, Will have to check this game out sometime

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  3. Gotta say I loved Alpha Centuri - The graphics now get me a little down, would at least love a texture redux, but still a great game!

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  4. Going to be getting into Civ this summer when I have time. Always wanted to try one by never have the time

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  5. looks great, will give it a try

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  6. I never got into the series, but it sure looks deep and complex

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